![]() ![]() Open the KeyShot Web Viewer upload window by locating the file menu at the top of the program window and selecting it from the drop down list, or by hitting the hotkey V. Once your multimaterials, components, camera views and lighting environments have been created and finalized, you can start the process of uploading your scene for distribution through KeyShot Web Viewer. Lastly, you’ll want to populate your environments tab with multiple lighting environments, if showing your product under different lighting scenarios is necessary. Then, if needed, create and save multiple camera angles to bring attention to specific details. Make sure you’ve staged your scene and applied your different materials, textures and colorways to your multimaterial list for each part you’d like to show in the final Web Viewer output. If your model is imported as one solid body, you can always use the split object surface tool to separate portions of your model to show different colorways on those specific parts. ![]() Make sure your model has been brought into KeyShot and any surfaces or components that will have independent colorway options are prepped as independent bodies.
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